Which led me to MSVCR110.time64, which is called by the game here Found it by debugging kernel32.GetSystemTimeAsFileTime Like "Instantly Complete Warmap Operations" for exampleĮveryone has found the display timer that counts down in seconds right? But did you realize that setting the system clock forward advances time in the game? If so then you probably thought to debug some windows api's that get the time from the system clock! time64 is what I eventually came to which is called by the area of code which checks for whether or not the time has elapsed on your warmap operation(s) or not. I'm really glad most games are releasing as 圆4 versions now! 64bit assembler has grown on me considerably and I like that it has caught on a good amount now! RAX > EAX Wink ![]() ![]() Checking the forums, there's a few good ones I came up with that have yet to be released! So I'm uploading them Smile
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